Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
FDelegateHandle RegisterOnRetargetSourceChanged
&40;
const FOnRetargetSourceChanged & Delegate
&41;
Remarks
Registers a delegate to be called after the preview animation has been changed