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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool RecreateBoneTree
&40;
USkinnedAsset &42; InSkinnedAsset
&41;
Remarks
Merge has failed, then Recreate BoneTree
This will invalidate all animations that were linked before, but this is needed true if success
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | : Mesh to build from. |