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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void RebuildLinkup
&40;
const USkinnedAsset &42; InSkinnedAsset
&41;
Remarks
Rebuild Look up between SkelMesh to BoneTree - this should only get called when SkelMesh is re-imported or so, where the mapping may be no longer valid
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | : SkinnedAsset to build look up for |