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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool MergeAllBonesToBoneTree
&40;
const USkinnedAsset &42; InSkinnedAsset
&41;
Remarks
Merge all Bones to BoneTrees if not exists
Note that this bonetree can't ever clear up because doing so will corrupt all animation data that was imported based on this If nothing exists, it will build new bone tree true if success
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | : Mesh to build from. |