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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
| Type | Name | Description | |
|---|---|---|---|
| bool | IsCompatibleForEditor
(
const USkeleton* InSkeleton |
Check if animation content authored on the supplied skeleton may be played on this skeleton. | |
| bool | IsCompatibleForEditor
(
const FString& SkeletonAssetString |
Check if this skeleton is compatible with another skeleton asset that is identified by the string returned by AssetData(SkeletonPtr).GetExportTextName(). | |
| bool | IsCompatibleForEditor
(
const FAssetData& AssetData, |
Check if this skeleton is compatible with a given other asset, if that is a skeleton. |