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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton > API/Runtime/Engine/Animation/USkeleton/IsCompatibleForEditor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool IsCompatibleForEditor
&40;
const FAssetData & AssetData,
const TCHAR &42; InTag
&41; const
Remarks
Check if this skeleton is compatible with a given other asset, if that is a skeleton.