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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton > API/Runtime/Engine/Animation/USkeleton/IsCompatibleForEditor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool IsCompatibleForEditor
&40;
const USkeleton &42; InSkeleton
&41; const
Remarks
Check if animation content authored on the supplied skeleton may be played on this skeleton. Note that animations may not always be correct if they were not authored on this skeleton, and may require retargeting or other fixup.