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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
int32 GetSkeletonBoneIndexFromMeshBoneIndex
&40;
const USkinnedAsset &42; InSkinnedAsset,
const int32 MeshBoneIndex
&41;
Remarks
Get Bone Tree Index from Reference Bone Index Index of BoneTree Index
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | SkinnedAsset for the ref bone idx |
| InRefBoneIdx | Reference Bone Index to look for - index of USkinnedAsset.RefSkeleton |