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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
FName GetRetargetSourceForMesh
(
USkinnedAsset * InSkinnedAsset
) const
Remarks
Find a retarget source for a particular mesh. NAME_None if a retarget source was not found, or a valid name if it was
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | The skinned asset mesh to find a source for |