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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
const TArray< FTransform > & GetRefLocalPoses
&40;
FName RetargetSource
&41; const
Remarks
Get the local-space ref pose for the specified retarget source. the transforms for the retarget source reference pose. If the retarget source is not found, this returns the skeleton's reference pose.
Parameters
Name | Description |
---|---|
RetargetSource | The name of the retarget source to find |