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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
Include | #include "Animation/Skeleton.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
int32 GetMeshLinkupIndex
&40;
const USkinnedAsset &42; InSkinnedAsset
&41;
Remarks
Find a mesh linkup table (mapping of skeleton bone tree indices to refpose indices) for a particular SkinnedAsset If one does not already exist, create it now.