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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
int32 GetMeshBoneIndexFromSkeletonBoneIndex
(
const USkinnedAsset * InSkinnedAsset,
const int32 SkeletonBoneIndex
)
Remarks
Get Reference Bone Index from Bone Tree Index Index of BoneTree Index
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | SkinnedAsset for the ref bone idx |
| InBoneTreeIdx | Bone Tree Index to look for - index of USkeleton.BoneTree |