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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void GetCompatibleSkeletonAssets
(
TArray < FAssetData > & OutAssets
) const
Remarks
Get all skeleton assets that are compatible with this skeleton (not just the internal list, but also reciprocally and implicitly compatible skeletons)