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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
void GetCompatibleAssets
&40;
UClass &42; AssetClass,
const TCHAR &42; InTag,
TArray< FAssetData > & OutAssets
&41; const
Remarks
Get compatible assets given the asset's class and skeleton tag.