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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool DoesParentChainMatch
&40;
int32 StartBoneTreeIndex,
const USkinnedAsset &42; InSkinnedAsset
&41; const
Remarks
Check if Parent Chain Matches between BoneTree, and SkinnedAsset Meaning if BoneTree has A->B->C (top to bottom) and if SkinnedAsset has A->C It will fail since it's missing B We ensure this chain matches to play animation properly true if matches till root. false if not.
Parameters
| Name | Description |
|---|---|
| StartBoneIndex | : BoneTreeIndex to start from in BoneTree |
| InSkinnedAsset | : InSkinnedAsset to compare |