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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/Skeleton.h |
| Include | #include "Animation/Skeleton.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/Skeleton.cpp |
bool CreateReferenceSkeletonFromMesh
(
const USkinnedAsset * InSkinnedAsset,
const TArray < int32 > & RequiredRefBones
)
Remarks
Create Reference Skeleton From the given Mesh true if successful
Parameters
| Name | Description |
|---|---|
| InSkinnedAsset | SkinnedAsset that this Skeleton is based on |
| RequiredRefBones | List of required bones to create skeleton from |