Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/USkeleton
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=CompatibleSkeletons)
TArray < TSoftObjectPtr < USkeleton > > CompatibleSkeletons
Remarks
The list of compatible skeletons. This skeleton will be able to use animation data originating from skeletons within this array, such as animation sequences. This property is not bi-directional.
This is an array of TSoftObjectPtr in order to prevent all skeletons to be loaded, as we only want to load things on demand. As this is EditAnywhere and an array of TSoftObjectPtr, checking validity of pointers is needed.