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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UPoseAsset > API/Runtime/Engine/Animation/UPoseAsset/AddOrUpdatePose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/PoseAsset.h |
| Include | #include "Animation/PoseAsset.h" |
void AddOrUpdatePose
(
const FSmartName & PoseName,
const USkeletalMeshComponent * MeshComponent,
bool bUpdateCurves
)