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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UNodeMappingContainer
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/NodeMappingContainer.h |
Include | #include "Animation/NodeMappingContainer.h" |
FTransform GetSourceToTargetTransform
&40;
const FName & SourceNode
&41; const
Remarks
This function is not fast, if you want to do this for every frame, cache it somewhere