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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMorphTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include | #include "Animation/MorphTarget.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MorphMesh.cpp |
virtual void SerializeMemoryArchive
&40;
FMemoryArchive & Ar
&41;
Remarks
UObject does not support serialization via FMemoryArchive, so manually handle separately