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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMorphTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include | #include "Animation/MorphTarget.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MorphTools.cpp |
virtual void PopulateDeltas
(
const TArray < FMorphTargetDelta > & Deltas,
const int32 LODIndex,
const TArray < struct FSkelMeshSection > & Sections,
const bool bCompareNormal,
const bool bGeneratedByReductionSetting,
const float PositionThreshold
)
Remarks
Populates the given morph target LOD model with the provided deltas