Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > UMorphTarget
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
Include | #include "Animation/MorphTarget.h" |
Source | /Engine/Source/Runtime/Engine/Private/MorphTools.cpp |
virtual void PopulateDeltas
&40;
const TArray< FMorphTargetDelta > & Deltas,
const int32 LODIndex,
const TArray< struct FSkelMeshSection > & Sections,
const bool bCompareNormal,
const bool bGeneratedByReductionSetting,
const float PositionThreshold
&41;
Remarks
Populates the given morph target LOD model with the provided deltas