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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include | #include "Animation/MirrorDataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FindReplaceMirroredNames()
Remarks
Populates the table by running the MirrorFindReplaceExpressions on bone names in the Skeleton. If the mirrored name is also found on the Skeleton it is added to the table.