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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include | #include "Animation/MirrorDataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FindReplaceMirroredNames&40;&41;
Remarks
Populates the table by running the MirrorFindReplaceExpressions on bone names in the Skeleton. If the mirrored name is also found on the Skeleton it is added to the table.