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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include | #include "Animation/MirrorDataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FillMirrorBoneIndexes
(
const USkeleton * Skeleton,
TCustomBoneIndexArray < FSkeletonPoseBoneIndex , FSkeletonPoseBoneIndex > & OutMirrorBoneIndexes
) const
Remarks
Converts the mirror data table Name -> MirrorName map into an index map for the given ReferenceSkeleton
Parameters
| Name | Description |
|---|---|
| ReferenceSkeleton | The ReferenceSkeleton to compute the mirror index against |
| OutMirrorBoneIndexes | An array that provides the bone index of the mirror bone, or INDEX_NONE if the bone is not mirrored |