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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
Include | #include "Animation/MirrorDataTable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FillMirrorBoneIndexes
&40;
const USkeleton &42; Skeleton,
TCustomBoneIndexArray< FSkeletonPoseBoneIndex, FSkeletonPoseBoneIndex > & OutMirrorBoneIndexes
&41; const
Remarks
Converts the mirror data table Name -> MirrorName map into an index map for the given ReferenceSkeleton
Parameters
Name | Description |
---|---|
ReferenceSkeleton | The ReferenceSkeleton to compute the mirror index against |
OutMirrorBoneIndexes | An array that provides the bone index of the mirror bone, or INDEX_NONE if the bone is not mirrored |