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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
Include | #include "Animation/MirrorDataTable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FillMirrorArrays&40;&41;
Remarks
Fill BoneToMirrorBoneIndex, CurveMirrorSourceUIDArray, CurveMirrorTargetUIDArray and NotifyToMirrorNotifyIndex based on the Skeleton and Table Contents.