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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
Include | #include "Animation/MirrorDataTable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
static void FillCompactPoseMirrorBones
&40;
const FBoneContainer & BoneContainer,
const TCustomBoneIndexArray< FSkeletonPoseBoneIndex, FSkeletonPoseBoneIndex > & MirrorBoneIndexes,
TCustomBoneIndexArray< FCompactPoseBoneIndex, FCompactPoseBoneIndex > & OutCompactPoseMirrorBones
&41;
Remarks
Create Mirror Bone Indices for the provided BoneContainer. The CompactBonePoseMirrorBones provides an index map which can be used to mirror at runtime
Parameters
Name | Description |
---|---|
BoneContainer | The Bone Container that the OutCompactPaseMirrorBones should match |
MirrorBoneIndexes | Mirror bone indexes created for the ReferenceSkeleton used by the BoneContainer |
OutCompactPoseMirrorBones | An efficient representation of the bones to mirror which can be used at runtime |