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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMirrorDataTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MirrorDataTable.h |
| Include | #include "Animation/MirrorDataTable.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/MirrorDataTable.cpp |
void FillCompactPoseAndComponentRefRotations
&40;
const FBoneContainer & BoneContainer,
TCustomBoneIndexArray< FCompactPoseBoneIndex, FCompactPoseBoneIndex > & OutCompactPoseMirrorBones,
TCustomBoneIndexArray< FQuat, FCompactPoseBoneIndex > & OutComponentSpaceRefRotations
&41; const
Remarks
Populates two arrays with a mapping of compact pose mirror bones and reference rotations
Parameters
| Name | Description |
|---|---|
| BoneContainer | Structure which holds the required bones |
| OutCompactPoseMirrorBones | Output array mapping compact pose mirror bones |
| OutComponentSpaceRefRotations | Output array mapping reference rotations |