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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMeshDeformerInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MeshDeformerInstance.h |
| Include | #include "Animation/MeshDeformerInstance.h" |
virtual void AllocateResources()
Remarks
Called to allocate any persistent render resources