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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
| Include | #include "Animation/AnimCompressionTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
namespace UE
{
namespace Animation
{
namespace Private
{
void UE::Animation::Private::OnInvalidMaybeMappedAllocatorNum
(
int32 NewNum,
SIZE_T NumBytesPerElement
)
}
}
}