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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UE__Anim__GetBoneTransformFromMo-
Deprecated * GetBoneTransformFromModel with TrackIndex has been deprecated, use IAnimationDataModel::GetBoneTrackTransform instead
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h |
| Include | #include "Animation/AnimSequenceHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceHelpers.cpp |
namespace UE
{
namespace Anim
{
void UE&58;&58;Anim&58;&58;GetBoneTransformFromModel
&40;
const IAnimationDataModel &42; Model,
FTransform & OutTransform,
int32 TrackIndex,
double Time,
const EAnimInterpolationType & Interpolation
&41;
}
}
Remarks
Retrieves a single bone transform according to the data stored within a IAnimationDataModel provided a time and track to sample.
Parameters
| Name | Description |
|---|---|
| Model | Model to sample from |
| OutTransform | [out] Transform which was sampled from the model |
| TrackIndex | Track / bone index which should be sampld |
| Time | Time value to sample at |
| InterpolationType | Method to be used to interpolate between different sample points |