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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress.h |
| Include | #include "Animation/AnimCompress.h" |
Syntax
namespace UE
{
namespace Anim
{
namespace Compression
{
static UE::Anim::Compression::AnimationCompressionVersionString = TEXT("55AC7D7DCC1F46C2A8B121A56FA37296");
}
}
}
Remarks
This is a version string that mimics the old versioning scheme. If you want to bump this version, generate a new guid using VS->Tools->Create GUID and return it here. Ex.