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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h |
| Include | #include "Animation/AnimSequenceHelpers.h" |
namespace UE
{
namespace Anim
{
void UE::Anim::BuildPoseFromModel
(
const IAnimationDataModel * Model,
FCompactPose & OutPose,
const float Time,
const EAnimInterpolationType & InterpolationType,
const FName & RetargetSource,
const TArray < FTransform > & RetargetTransforms
)
}
}
Remarks
Populates a FCompactPose according to the data stored within a IAnimationDataModel provided a time to sample.
Parameters
| Name | Description |
|---|---|
| Model | Model to sample from |
| OutPose | [out] Pose to be populated using the model |
| Time | Time value to sample at |
| InterpolationType | Method to be used to interpolate between different sample points |
| RetargetSource | Name of the retarget source to retrieve from the skeleton |
| RetargetTransforms | Base transforms to use when retargetting the pose |