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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UCachedAnimDataLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimDataLibrary.h |
| Include | #include "Animation/CachedAnimDataLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/CachedAnimDataLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Animation|StateMachine")
static bool StateMachine_IsFullWeight
(
UAnimInstance * InAnimInstance,
UPARAM const FCachedAnimStateArray & CachedAnimStateArray
)
Remarks
Returns true when the weight of the input state (or summed weight for multiple input states) is 1.0 of greater (specified in the provided FCachedAnimStateArray)