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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UCachedAnimDataLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/CachedAnimDataLibrary.h |
| Include | #include "Animation/CachedAnimDataLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/CachedAnimDataLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Utilities|Animation|StateMachine")
static float StateMachine_GetCrossfadeDuration
(
UAnimInstance * InAnimInstance,
UPARAM const FCachedAnimTransitionData & CachedAnimTransitionData
)
Remarks
Gets the crossfade duration of the transition between the two input states. If multiple transition rules exist, the first will be returned (specified in the provided FCachedAnimTransitionData)