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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBuiltInAttributesExtensions
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BuiltInAttributeTypes.h |
| Include | #include "Animation/BuiltInAttributeTypes.h" |
UFUNCTION (BlueprintCallable, Category=Attributes, Meta=(ScriptMethod))
static bool AddTransformAttribute
(
UAnimSequenceBase * AnimSequenceBase,
const FName & AttributeName,
const FName & BoneName,
const TArray < float > & Keys,
const TArray < FTransform > & Values
)