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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBuiltInAttributesExtensions
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BuiltInAttributeTypes.h |
| Include | #include "Animation/BuiltInAttributeTypes.h" |
static bool AddTransformAttribute
&40;
UAnimSequenceBase &42; AnimSequenceBase,
const FName & AttributeName,
const FName & BoneName,
const TArray< float > & Keys,
const TArray< FTransform > & Values
&41;