Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendSpace
Syntax
bool bAllowMeshSpaceBlending
Remarks
If set then blending is performed in mesh space if there are per-bone sample smoothing overrides.
Note that mesh space blending is significantly more expensive (slower) than normal blending when the samples are regular animations (i.e. not additive animations that are already set to apply in mesh space), and is typically only useful if you want some parts of the skeleton to achieve a pose in mesh space faster or slower than others - for example to make the head move faster than the body/arms when aiming, so the character looks at the target slightly before aiming at it.
Note also that blend space assets with additive/mesh space samples will always blend in mesh space, and also that enabling this option with blend space graphs producing additive/mesh space samples may cause undesired results.