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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendSpace
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include | #include "Animation/BlendSpace.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendSpace.cpp |
void TickFollowerSamples
&40;
TArray< FBlendSampleData > & SampleDataList,
const int32 HighestWeightIndex,
FAnimAssetTickContext & Context,
bool bResetMarkerDataOnFollowers,
bool bLooping,
const UMirrorDataTable &42; MirrorDataTable
&41; const
Remarks
Ticks the samples in SampleDataList apart from the HighestWeightIndex one.