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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UBlendSpace
- UBlendSpace::SnapSamplesToClosestGridPoint()
- UBlendSpace1D::SnapSamplesToClosestGridPoint()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
Include | #include "Animation/BlendSpace.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendSpace.cpp |
virtual void SnapSamplesToClosestGridPoint&40;&41;
Remarks
If around border, snap to the border to avoid empty hole of data that is not valid