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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UBlendSpace
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
Include | #include "Animation/BlendSpace.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendSpace.cpp |
void GetRawSamplesFromBlendInput
&40;
const FVector & BlendInput,
TArray< FGridBlendSample, TInlineAllocator< 4 > > & OutBlendSamples
&41; const
Remarks
Get Grid Samples from BlendInput, From Input, it will populate OutGridSamples with the closest grid points.
Parameters
Name | Description |
---|---|
BlendInput | BlendInput X, Y, Z corresponds to BlendParameters[0], [1], [2] |
OutBlendSamples | Populated with the samples nearest the BlendInput |