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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendSpace
Syntax
TEnumAsByte< EBlendSpaceAxis > AxisToScaleAnimation
Remarks
If you have input smoothing, this specifies the axis on which to scale the animation playback speed. E.g. for locomotion animation, the speed axis will scale the animation speed in order to make up the difference between the target and the result of blending the samples.