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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendProfile > API/Runtime/Engine/Animation/UBlendProfile/SetBoneBlendScale
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void SetBoneBlendScale
&40;
const FName & InBoneName,
float InScale,
bool bRecurse,
bool bCreate
&41;
Remarks
Set the blend scale for a specific bone
Parameters
| Name | Description |
|---|---|
| InBoneName | Name of the bone to set the blend scale of |
| InScale | The scale to set the bone to |
| bRecurse | Whether or not to set the scale on all children of this bone |
| bCreate | Whether or not to create a blend profile entry if one does not exist for the specified bone |