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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendProfile
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
float GetEntryBlendScale
&40;
const int32 InEntryIdx
&41; const
Remarks
Get the blend scale stored in a specific entry. The term bone factor and entry scale refer to the same thing.
Parameters
| Name | Description |
|---|---|
| InEntryIdx | Index of the entry to retrieve |