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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendProfile
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
void FillSkeletonBoneDurationsArray
&40;
TCustomBoneIndexArrayView< float, FSkeletonPoseBoneIndex > OutDurationPerBone,
float Duration
&41; const
Remarks
Fill an array of floats with the bone duration values. One for each bone in the skeleton pose.
Parameters
| Name | Description |
|---|---|
| OutDurationPerBone | Must be sized to the number bones in the skeleton pose. It will be filled with the durations of each bone as setup in the blend profile editor. |
| Duration | The duration of the blend. |