Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetMappingTable
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
| Include | #include "Animation/AssetMappingTable.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UAssetMappingTable : public UObject
Remarks
UAssetMappingTable : that has AssetMappingTableging data
- used for retargeting
- support to share different animations
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAssetMappingTable
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Clear () |
||
| int32 | FindMappedAsset
(
const UAnimationAsset* NewAsset |
Find Mapped Asset | |
| bool | GetAllAnimationSequencesReferred
(
TArray< class UAnimationAsset* >& AnimationSequences, |
||
| UAnimationAsset * | GetMappedAsset
(
UAnimationAsset* SourceAsset |
||
| void | RefreshAssetList
(
const TArray< UAnimationAsset* >& AnimAssets |
||
| bool | RemapAsset
(
UAnimationAsset* SourceAsset, |
||
| void | ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& ReplacementMap |