 |
TMap< FName, ECustomAttributeBlendType > |
AttributeBlendModes |
Animation Attribute specific blend types (by name) |
 |
bool |
bEnablePerformanceLog |
If true, recompression will log performance information |
 |
bool |
bEnforceSupportedFrameRates |
Whether to enforce the project to only use entries from SupportedFrameRates for the animation assets, if disable will warn instead |
 |
bool |
bFirstRecompressUsingCurrentOrDefault |
If true, then the animation will be first recompressed with it's current compressor if non-NULL, or with the global default compressor (specified in the engine ini) Also known as "Run Current Default Compressor" |
 |
bool |
bForceBelowThreshold |
If true and the existing compression error is greater than Alternative Compression Threshold, then any compression technique (even one that increases the size) with a lower error will be used until it falls below the threshold |
 |
TArray< FCustomAttributeSetting > |
BoneCustomAttributesNames |
List of animation attribute names to import directly on their corresponding bone names. |
 |
TArray< FString > |
BoneNamesWithCustomAttributes |
List of bone names for which all animation attributes are directly imported on the bone. |
 |
FTimecodeCustomAttributeNameSettings |
BoneTimecodeCustomAttributeNameSettings |
Names that identify bone animation attributes representing the individual components of a timecode and a subframe along with a take name. |
 |
bool |
bStripAnimationDataOnDedicatedServer |
If true, animation track data will be stripped from dedicated server cooked data |
 |
bool |
bTickAnimationOnSkeletalMeshInit |
If true, pre-4.19 behavior of zero-ticking animations during skeletal mesh init |
 |
int32 |
CompressCommandletVersion |
Compression version for recompress commandlet, bump this to trigger full recompressed, otherwise only new imported animations will be recompressed |
 |
ECustomAttributeBlendType |
DefaultAttributeBlendMode |
Default Animation Attribute blend type |
 |
FFrameRate |
DefaultFrameRate |
Project specific default frame-rate used when (re)initializing any animation based data |
 |
bool |
ForceRecompression |
If true, this will forcibly recompress every animation, this should not be checked in enabled |
 |
TArray< FString > |
KeyEndEffectorsMatchNameArray |
List of bone names to treat with higher precision, in addition to any bones with sockets |
 |
TArray< FMirrorFindReplaceExpression > |
MirrorFindReplaceExpressions |
Find and Replace Expressions used for mirroring |
 |
TArray< FString > |
TransformAttributeNames |
Names to match against when importing FBX node transform curves as attributes (can use ? and * wildcards) |
 |
TArray< TSoftObjectPtr< UUserDefinedStruct > > |
UserDefinedStructAttributes |
Register user defined structs as animation attributes |