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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimationAsset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
void UpdateParentAsset&40;&41;
Remarks
We have to update whenever we have anything loaded