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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimationAsset
- UObject::PostLoad()
- UAnimationAsset::PostLoad()
- UAnimComposite::PostLoad()
- UAnimSequenceBase::PostLoad()
- UAnimComposite::PostLoad()
- UAnimStreamable::PostLoad()
- UAnimCompositeBase::PostLoad()
- UAnimComposite::PostLoad()
- UAnimMontage::PostLoad()
- UAnimSequence::PostLoad()
- UAnimMontage::PostLoad()
- UAnimStreamable::PostLoad()
- UPoseAsset::PostLoad()
- UAnimCompositeBase::PostLoad()
- UAnimComposite::PostLoad()
- UAnimMontage::PostLoad()
- UAnimSequence::PostLoad()
- UBlendSpace::PostLoad()
- UAnimMontage::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
| Include | #include "Animation/AnimationAsset.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimationAsset.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.